GHOST OF TSUSHIMA



GHOST OF TSUSHIMA

Release date: July 17, 2020
Gaming Platform: PS4

Ghost of Tsushima is an upcoming action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for PlayStation 4. This game is an open-world game for players to explore. The game has been delayed and is scheduled for release on July 17, 2020.
The protagonist, Jin Sakai was raised and trained as a samurai. Masako is a female samurai. The main antagonist is the ruthless and cunning general Khotun Khan of the Mongol Empire.


Gameplay
Ghost of Tsushima is an action-adventure stealth game played from a third-person perspective, it features a large open world without any waypoints and can be explored without guidance. Players can travel to different parts of the game's world quickly by riding a horse. An item that acts as a grappling hook will be available to access areas that are difficult to reach. The game will feature side quests. Other characters can be interacted with. Ghost of Tsushima is being developed by Sucker Punch Productions. After completing Infamous First Light, the team wanted to develop another open-world project because they believed that choices made by the player are important to gameplay. As a result, the game will not feature waypoints, and players will have complete freedom to explore the game's world.

As you probably already guessed, Jin is a master of the sword and the last samurai on Tsushima Island during the first Mongol invasion of Japan in the 1270s and there will be plenty of melee combat as you cut through the Mongol invaders and their many scouting parties. From what we've seen, the skirmishes focus on the art of the counterattack, with Jin patiently waiting for his opponents to charge him before deflecting their strikes and slicing them for the kill. When it's you against many, you'll need to properly time your counters to ward off all types of weapons, including swords, spears, and shield slams. The combat in this game will require timing much like For Honor and Star wars.
There are also stealth moments where you can get the jump on a group of enemies and trigger a time-slowing targeting system that lets the player execute multiple foes in quick succession. To help you reach better ambushing spots, Jin has a grappling hook to quickly scale structures. He can even throw it out mid-jump, much like Nathan Drake's acrobatic grappling in Uncharted 4.







Players can engage in direct confrontation with enemies using weapons such as a katana. They can also chain up a series of fatal assaults after highlighting the enemies. Alternatively, using stealth allows one to evade enemies and strike them silently. One-versus-one dueling with non-playable characters is also optional.
Game director Nate Fox said: This is a game that is entirely grounded in reality. We’re trying hard to transport people to 1274 Japan. We're inspired by history, but we're not building it back stone by stone. We're not trying to rebuild Tsushima Island. Our protagonist is a work of fiction. We actually thought about using some historical figures, and we asked some people who are more culturally aware than us and they said that it would be insensitive, so we didn’t do it.


Cast 
Daisuke Tsuji        ...       Jin (voice)
Patrick Gallagher ...         Khotun Khan (voice)
Minae Noji              ...       Onibaba (voice)
Hira Ambrosino      ...       High Priestess (voice)
Keisuke Hoashi      ...       Ippei the Monk (voice)

Music by
Shigeru Umebayashi       
Makeup Department
Lali Peer                 ...       the makeup department head (performance capture)

Art Department
Jason Connell        ...       technical art lead
Dan Milligan           ...       Concept artist

Sound Department
Jimmy Boyle         ...       sound designer
Andrew Caller         ...       re-recording mixer
Grey Davenport     ...      sound editor
Mike Niederquell    ...       sound designer
Kyle Richards        ...       dialog supervisor
George Riley           ...       sound effects editor

Visual Effects
Greg LaSalle           ...       motion capture supervisor
David McMahon     ...       motion capture
Steven Zaharakis   ...      technical director

Animation Department
Nicole Herr             ...       senior character animator: Digital Domain
Tom Narey             ...       senior character animator: Digital Domain
Kevin Wang            ...       Lead Studio Technician
Music Department
Daniel Ramos        ...       music editor
Marli Wren             ...       assistant music mixing/music mixing/music production engineer/musician/programmer

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