RESIDENT EVIL VILLAGE
RESIDENT
EVIL VILLAGE
RELEASE
DATE: May 7 2021
PLATFORM: Windows
/ PlayStation 4/ PlayStation 5 /Xbox One / Xbox Series X&S / Stadia
ABOUT
THE GAME
Resident
Evil Village is an upcoming survival horror game developed and
published by Capcom. This is the
tenth game in the Resident Evil series, and a sequel to Resident Evil 7:
Biohazard. Resident Evil Village also includes a six-player online multiplayer
mode, Resident Evil RE: Verse.
Ethan the
Protagonist is met with the heat and horrors of an isolated village and its
surrounding areas presenting new dangers and fresh mysteries. Capcom revealed
fresh gameplay details including the release of a bonus mode which involved
mercenaries. A long PS5 gameplay was also shown.
(Check
it out)
It shows how the first-person
strand’s mechanics are built upon in both new and series-familiar ways. How
exploration is handled and a closer look at the new threats you’ll face
including new scary creatures. And a surprising hint at, of all things,
interfamily politics between the region’s ruling powers.
GAMEPLAY
Capcom’s Technology produce a
stunning environment. For example, a simple abandoned home in the village, from
an abandoned animal carrier to tin cans, each rendered in realistic lifelike
details. Arrows stab into a fallen wooden beam, the signs of a past battle.
Snow blankets the terrain, with strands of dead grass poking through. The dead
calm of the densely detailed environments produces a somber yet compelling
atmosphere.
Like the previous series, aim carefully to conserve ammo and permanently down enemies as efficiently as possible. Ethan can once again throw up his arms to decrease damage taken, but he can also push certain foes back, even deliver a counterattack. A more aggressive playstyle that could come into its own for the time and points-based Mercenaries mode, but kills earn you currency and items in the campaign as well.
Resource management is still integral to your survival, but there’s
definite rewards for perfecting your aim: cash (and certain collectables) can
be traded for upgrades from a local merchant, The Duke.
Knife, pistol, and shotgun were
all deployed during the gameplay demo (unused but spotted in Ethan’s repertoire
were mines, and trailers have demonstrated the powerhouse that’s the game’s
sniper rifle). All have baseline reload speeds, rates of fire, and ammo
capacity that can be bettered with a few coins dropped into the Duke’s palm.
You’ve the option to buy ammo
from The Duke, find bullets around the world, or combine materials to craft
your own. In another apparent nod to RE4, collected treasures like crystal
skulls and pendants can be sold for quick cash.
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